Cinema 4D - Lights, Tags, and Targets

If you would like Cinema 4D to serve as a dolly rig, ifjust to the left of its tracking tag. If you click on this,
you would like to take control of your viewersyour view will change to the perspective of your
perspective, introduce yourself to the tracking tag. Incamera. This is a great development tool and you will
the infinite world of Cinema 4D textures andbe able to use this view when you compose your
treatments there is a discreet world of 'tags' thatmovie too.
add special ability to your objects.Create a simple animation for your sphere. Have it
Most are very simple in concept but provide amove across the screen and maybe bump up and
service that might not be so simple if you tried todown a couple times. Review your animation dragging
create it or code it yourself. When you apply a tagacross the timeline; now click this button to switch to
you will see an identifying thumbnail appear in the tagthe camera view and review your animation again.
column.Now you see the motion from you camera's 'point of
The target tag thumbnail looks pretty much... like aview'. This is the essence of having a rig, of being
target. A simple introduction is to create a targetable to direct your viewer's perspective and
camera by choosing from the light object pull downespecially to lock it to the center of your story.
menu. Use any target you would like to work with orControlling your viewer's experience is both powerful
for the simplicity of this exercise, create a primitiveand subtle at the same time. When we are lost in the
object, a sphere or cube in the center of your stage.action of a movie, we rarely think how the view is
Choose 'Target Camera' and the first thing you willbeing created and controlled for us.
notice is that two objects appear in your objectYou notice that the 'target light' and 'target camera'
profile; a camera and a 'Camera.Target' object. Toare presented in the 'Light Object' menu. Add a
'bind' your new target camera to your subject, dragspotlight to your scene and with it chosen, choose
it underneath, making it a child of the object you will'Tags'->'Cinema 4D Tags' and choose target from the
be tracking. Now, if you 'zero out' the coordinates fortag list. Now you have a target icon next to your
your camera target, after making it a child, its focusspotlight just as there is for the camera. If you drag
will be on the point of origin for this object. You canyour 'Camera.Target' into the target object field of
adjust it, you may want to focus on the side of youryour newly created spotlight, it too will bind to your
sphere, for example, or focus on the center of itssubject, the center of your story. With this simple
front face but you are now positioning the focus oftag creation and locking to the same focus point, you
your camera in relation to a focus point on yourwill have your light locked with your camera as they
sphere.follow the star of your story.
Notice a little bullet thumbnail next to your camera,